Rohit Chaube and his team set out this weekend to find ways to make education fun. The team set up shop in the Google Fiber event space and went to work at Kansas City’s first virtual reality hackathon. Hosted by KCVR, a group for people interested in virtual reality, the event was a way to make the technology accessible for developers. The goal of a hackathon is for teams of developers to start and finish a computer program over the course of a weekend.
The new bill (S.3084) was crafted by Senators Cory Gardner (R–CO) and Gary Peters (D–MI) and has the backing of the committee’s chairman, Senator John Thune (R–SD), and ranking member Senator Bill Nelson (D–FL). It is much closer to the community’s view of the federal role in research and education than a sheaf of legislation adopted by the U.S. House of Representatives in the past year.
As a conservative Republican from the West and a liberal Democrat from the Midwest, senators Cory Gardner (R–CO) and Gary Peters (D–MI) are separated by geography and ideology. But they see eye-to-eye on the need for the federal government to strengthen its support of basic research. In the next few weeks, the U.S. Senate is expected to begin rewriting a bill governing federal policies toward research, innovation, and science education.
Federal agencies obligated $30.8 billion to 996 academic institutions for science and engineering (S&E) activities in Fiscal Year (FY) 2014, the most recent year for which such information is available, a 6 percent increase over the previous year and the first increase in such funding since FY2009.
When students are using a learning management system or a digital curriculum, their individual performance data is collected and shared with their teacher and other instructional personnel to help assess their progress.
In what could be considered a remodel of the education conference to reflect the disruptive change occurring throughout K-12 and higher education, ASU GSV’s Innovation Summit hosted a diverse mix of educators, corporate executives, public officials, education entrepreneurs, and foundation officials -- and Green, in partnership with eCampus News, was there to capture the invaluable advice and thought leadership from some of the most notable attendees.
Education technology company Clever has created a simpler way for students in K-2 classrooms to log into their computers, a process that it says will cut down on the time teachers have to spend before actually diving into the day’s lesson plan. Called Clever Badges, it lets students take physical badges and scan them with the computer’s camera to instantly gain access.
Imagine being in the same room as Einstein while he lectures about the Theory of Relativity. Atoms, planets and other images are displayed all around the room as Einstein puts into words the ideas and theories he has so vividly contained in his mind. Classmates and tutors can also pop into the experience at any time to answer any questions students might have about the wondrous experiences in front of them.
The nation’s schools have focused so intently on improving students’ math and reading skills that, in many cases, they have squeezed out other important subjects, such as social studies, science and the arts. That’s the message that U.S. Education Secretary John King Jr. plans to deliver during a speech Thursday at an arts-focused school in Las Vegas, according to excerpts of his prepared remarks.
With all the talk about virtual reality, wearables, makerspaces and big data, it can be hard to visualize what your classroom is going to look like in a few years. The good news is that you and your school will be heavily involved in creating a space that uses technology to help students learn and keeps them engaged -- and that helps you do your job better. Here's a look at some of the biggest technology trends and how they're leading to education innovation.