Amidst Edtech Horror Stories, Some Blended-Learning Schools Shine

In almost every case, the schools that are getting it right are focused on the problem they are trying to solve and designing an instructional model first. Then they add the technology to support that model, rather than leading with technology for technology’s sake or 1-to-1 computing...

California Sends Two Student Data Privacy Bills To Governor

California has taken the lead in student data privacy and sent two bills to Gov. Jerry Brown. SB 1177 lays out privacy guidelines for operators of Internet websites, online services, online applications, and mobile application, while AB 1584 deals with contracts between local educational agencies and third-party technology vendors.

7 EdTech Failures Going Into EDUCAUSE

The successes of educational technology (edtech) will no doubt be celebrated once again at this year’s EDUCAUSE Annual Conference (9/29 to 10/2 in Orlando). What we will not hear so much about are our edtech failures. All the ways that our discipline continues to fall short, under-delivering on our promises and our potential.

How Microsoft can use Minecraft to build its education strategy

Minecraft is huge in education — in awareness, momentum and popularity. It’s not an overstatement to say that, despite the current divisive debate over the role of education technology in classrooms (think iPads, or student data safeguards), one of the few products that tech-savvy teachers nearly universally agree upon is Minecraft.

Technology Helps Students Break Free From The Classroom

In the United States, educational experiments are in progress, which allows students to spend more time out of the classroom.  A key aspect of these experiments include mobile devices that redefine the old Victorian model of teaching, increasing performance in students by making learning fun!  Imagine that!  On top of this, costs are cut for administration and facilities.

Wanted: Long-Term Thinking about Technology and Education

The rampant spread of technology-mediated learning has set off fits of hype and hand-wringing—yet the U.S.'s traditional centers of higher education have mostly failed to confront the pace of change and the implications for students.

Will the Next Classroom Disruption Be in 3-D? Facebook’s Virtual-Reality Company Thinks So

We believe this is going to be one of the most transformative platforms for education of all time. I know, it’s easy to say, hard to prove. But time will tell. There’s this thing that happens when you see really great VR. And most of the world hasn’t seen it yet. -- Brendan Iribe, chief executive of Oculus VR

Good Intentions, Bad Legislation

The TEACH (Technology, Equality and Accessibility in College and Higher Education) Act comes from the best of intentions. Its sponsors hope to improve how campuses meet the needs of students with disabilities, and to help give guidance to institutions struggling to reconcile their responsibilities to those students with the relentless pace of technological innovation. These are goals campuses strongly support.

Leveraging Technology for Higher Education Challenges

Information technology continues to have a major impact on the evolution of higher education, constantly creating new opportunities and challenges for all aspects of the institution. In the "IT Matters" department of EDUCAUSE Review, EDUCAUSE asks representatives of major stakeholder communities to reflect on how IT developments have changed their world and may continue to do so in the future and also on what those changes mean for their relationship with the higher education IT organization.

Disabled students need proper technology, but TEACH Act isn’t the answer

Far from creating helpful, voluntary guidelines, the TEACH Act would keep schools from using new technology to aid students, including those with disabilities. It would overturn existing legal standards and put an obscure federal agency in charge of approving use by campuses of new technologies — effectively blocking technological progress.

5 STEM resources for higher ed and K-12 classrooms

STEM subjects, however, can often be fairly dry and have long been seen by some students as "too hard," or perhaps even "boring." To address that issue and put things into perspective, a number of companies are now producing resources that make STEM learning more fun and engaging while focusing on practical applications. From 3D design tech to Web-based satellite experimentation, these are five of our favorite STEM resources for K-12 and higher education.

As technology permeates education, a growing privacy concern

Technology companies are collecting a vast amount of data about students, touching every corner of their educational lives — with few controls on how those details are used.

Schools move toward ‘Bring Your Own Device’ policies to boost student tech use

The idea of allowing students to use their own technology in schools to enhance academic instruction is a significant departure from the cellphone bans of old. But it has increased in a number of school systems, including those in Fairfax and Prince William counties, as educators look for ways to embrace the digital world.

Digital classroom tools raise privacy concerns

Many of the nation’s schools lack restrictions on the unprecedented student data amassed by education technology companies, an omission that has worried parents and prompted legislative proposals from statehouses to Congress.

Fact or Fiction?: Video Games Are the Future of Education

Video games are playing an increasing role in school curricula as teachers seek to deliver core lessons such as math and reading—not to mention new skills such as computer programming—in a format that holds their students’ interests.


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