Integration of 5G, the fifth generation of wireless networks, is on its way and is poised to have an impact on the way higher education institutions interact with connected devices and new classroom technology on campus. Experts working to develop the new technology have noted three key areas where 5G will improve on the current 4G LTE networks that are used right now: increased device capacity, faster network speed and lower latency.
STEM learning is a cornerstone of education in today’s K-12 schools, but STEM classrooms often aren’t all that inspiring to students who are blind or have low vision. So much of science is based on sight and observations, and when students who have vision challenges are forced to stand off to the side and listen to classmates’ observations about experiments or data, they lose some of the excitement that goes along with scientific discovery.
Smartphones and laptops seem ubiquitous at U.S. universities, but there is still a "digital divide," with some students less likely than others to have consistent access to reliable technology, according to a study co-authored by an Indiana University sociologist.
Some schools might have a problem on their hands when it comes to the use of educational technology and the need to protect student privacy, according to an alert issued by the Federal Bureau of Investigation. The alert warns schools that the widespread collection of student data could have privacy and safety implications if the information is compromised or exploited.
Continuing education for developers is important. Just when you think you’ve got a language or skill mastered, it changes on you. But instead of going back to school or joining a bootcamp, try learning online, which can prove more efficient (and often more cost-effective).
From K-12 to higher education, the demand for educational technologies and people with the expertise needed to develop and implement edtech systems continues to grow. In January 2018, TechCrunch reported that in the first 10 months of 2017, investors put a staggering $8.15 billion into edtech companies around the world.
Immersive technologies such as virtual reality and 3D scanning are becoming so hot that educators across the country are beginning to roll them out for students of all ages. The problem is that, while technologies blending elements of the physical and digital worlds in simulated environments offer enormous academic value, too many institutions fall prey to what I call the “buy it and forget it” approach.
As millions of students head back to school, families are probably wondering if those shiny new devices, apps, and even games that are becoming a typical part of the school day are good for learning. As an education researcher focused on blended learning, I am often asked if education technology “works.” The underlying question here for all of us, myself included, is: “Based on the current evidence, do I want my child’s educational experience to include ed tech?”
Has a more hotly debated or wholly unanswerable question ever been posed? One can easily imagine an Epic Rap Battle of History between the Luddites and Futurists on this very topic. And nowhere is that seemingly innocuous question more likely to ruffle feathers than in the realm of education.
In 1944 Congress passed the G.I. Bill, making a college education -- something once reserved for the rich -- into a real possibility for returning middle class soldiers. Today, access to education is still being expanded, and not just across class lines. Modern day education institutions are using technology in unprecedented ways to make sure that no student is left behind, regardless of their disability, distance, learning style, or background.