As soon as Cue was out of the box, the boys started having fun with it. This device is designed for ages 10 to 15, and I think my boys are just outside of the right age range. Bucky isn't able to read so he needed help using the robot. And, Jerome enjoyed it for a little bit, but it couldn't compete with video games and girls. There are several accessories you can get to go with Cue, including the Sketch Kit, which we got to test out.
“You can’t take an ethics course from 50 or even 25 years ago and drop it in the middle of a computer science program and expect it to grab people or be particularly applicable,” Baker says. “We are looking to encourage ways of teaching ethics that make sense in a computer science program, that make sense today, and that make sense in understanding questions of data.”
According to that research, HackerRank estimated that 17 percent of its users are women overall. But by narrowing the data set just to 2016, they found that 24 percent of users that year were women. They also found that India, the United Arab Emirates, Romania, China, Sri Lanka, and Italy are the six countries with the highest percentage of women developers.
Computer Kit Touch: The ultimate touchscreen computer anyone can make, as easy as Lego, for beginners of all ages. Learn to code, paint with your fingers, hack Minecraft, make art, with simple blocks and hand gestures. Remix the code for over 600,000 creations by other Kano owners using Kano World. Take it all with you thanks to a built-in battery.
The Ft. Meade, Md.-based agency has a retention rate of 92 percent, Nakasone reported, and receives some 17,000 applications per month -- 40 percent of which come from sources that promote diversity. NSA is ranked among the top 20 employers for computer science graduates, he said, and has earned five external honors for excellence. NSA’s intern program attracts 9,000 applications a year from top colleges, of which 1,000 are considered and 280 invited for interviews, 70 percent of which get hired, he said.
Girls Who Code is offering new ideas to promote their efforts to close the gender gap in the tech workforce. The new agenda includes recommendations for lawmakers and officials to help the national non-profit toward its goal of boosting the number of women in computer science and engineering fields.
The subjects taught in school have their place in any child’s education, but children can learn a lot from an unlikely source. New research suggests that playing video and computer games can improve intelligence and boost problem-solving skills. Gaming offers a range of other great benefits that you won’t want to ignore if you want your children to get the most from their developmental years.
Jett the robot, the software, and curriculum were all created by RoboKind, a robotic education company based in downtown Dallas. “We’re trying to capture the students at an early age to generate an interest that they can take with them,” said Scott Murphy, national sales manager for RoboKind. “If you don’t capture a child’s attention by the time they’ve reached the sixth grade, you’ve lost them.
Robots and artificial intelligence are already taking over jobs from people, so many schools are teaching cybersecurity, programming and robotics to provide students with employable 21st century skills.
As of 2017, Girls Who Code had served more than 80,000 girls and now offers more than 5,000 programs. Its summer immersion program, a free seven-week classroom experience located on university campuses or at big tech companies nationwide, and its club program, which meets two hours after school in cities across the country, are just two examples of those programs.