Girls Who Code is offering new ideas to promote their efforts to close the gender gap in the tech workforce. The new agenda includes recommendations for lawmakers and officials to help the national non-profit toward its goal of boosting the number of women in computer science and engineering fields.
The subjects taught in school have their place in any child’s education, but children can learn a lot from an unlikely source. New research suggests that playing video and computer games can improve intelligence and boost problem-solving skills. Gaming offers a range of other great benefits that you won’t want to ignore if you want your children to get the most from their developmental years.
Jett the robot, the software, and curriculum were all created by RoboKind, a robotic education company based in downtown Dallas. “We’re trying to capture the students at an early age to generate an interest that they can take with them,” said Scott Murphy, national sales manager for RoboKind. “If you don’t capture a child’s attention by the time they’ve reached the sixth grade, you’ve lost them.
Robots and artificial intelligence are already taking over jobs from people, so many schools are teaching cybersecurity, programming and robotics to provide students with employable 21st century skills.
As of 2017, Girls Who Code had served more than 80,000 girls and now offers more than 5,000 programs. Its summer immersion program, a free seven-week classroom experience located on university campuses or at big tech companies nationwide, and its club program, which meets two hours after school in cities across the country, are just two examples of those programs.
Coding, in particular, is one of the best ways to teach STEM skills in the classroom. However, many teachers hesitate to teach coding because they either think it will be too difficult, time-consuming, or costly. They are wrong. You can teach your students to code without devices.
The game-based learning platform Kahoot! is partnering with the nonprofit Code.org to launch specially curated computer science games on Kahoot's popular website and mobile app. By tapping into Kahoot's 70 million monthly active users -- more than 50 percent of K-12 students in the U.S., Kahoot estimates...
Without any feedback it can be difficult to pick up objects. The mimicEducationalRobots (a division of Robomotive Laboratories LLC) offers the feedback needed to feel that you have something in your hand. This makes it easier to accomplish tasks, and for young students to literally gets hands-on with robotics. The idea is to get kids interested in robotics to where they want to be able to tinker with the arm, and hopefully, start to learn how to program it.
In the interview with MSNBC and Recode for the "Revolution: Apple Changing the World" special, due for broadcast on April 6, Cook suggested programming was an important tool to learn. "You don't need a four-year college education to learn to code," he insisted, but added the existing focus on coding needs to be widened to add creativity.
Jett, a coding and programming robot designed for students of all ages, started school this week. The 22-inch-tall, 12-pound interactive learning companion is already teaching students in Texas and New Jersey the critical skills needed to ignite a lasting interest in STEM - without requiring teachers to change a single lesson plan.