Gaming and fantasy aren’t the only realms where cutting edge virtual reality comes in handy. The University of Wisconsin is updating their Master of Data Science program to include Oculus technology. And, other schools are finding ways change classroom learning using this innovation.
You've probably heard about the positive side of all that data gathering and sharing. Like this story we ran just last week about a district that used data as the catalyst to conquer chronic absences.
Even without new federal funding, many resources exist that can help bring computer science education to more schools.
Global inventors participating in the Hannover Messe are now not only looking to Europe as a market for their technologies, they also are looking to the European Patent Office (EPO) as a first stop for protecting their inventions.
In a positive sign for efforts to boost U.S. competitiveness in science and technology, a new study finds that courses that engage college students in conducting scientific research early on can dramatically increase students' odds of completing a science, technology, engineering or math (STEM) degree.
This 3D printing package brings integrated 3d printing and modeling into the Boys & Girls Club classrooms, introducing middle and high schoolers to this new technology that emphasizes math and science.
Senator Patty Murray (D-WA), the top Democrat on the Senate Health, Education, Labor, and Pensions (HELP) Committee, met with community leaders, education advocates, and students at the Pacific Science Center in Seattle on the importance of expanding access to Science, Technology, Education, and Math (STEM) education.
Spending on cancer medicines totaled $107 billion worldwide in 2015 and is projected to exceed $150 billion by 2020, reflecting adoption of newer, pricier therapies, according to a report from the IMS Institute for Healthcare Informatics.
Digital games can be powerful learning tools, helping engage students and improve learning outcomes. And while adoption in higher education has been slow, a growing number of college and university instructors are gamifying their courses, either by incorporating existing games or developing custom ones.
Of the many counterintuitive features of quantum mechanics, perhaps the most challenging to our notions of common sense is that particles do not have locations until they are observed. This is exactly what the standard view of quantum mechanics, often called the Copenhagen interpretation, asks us to believe.