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U.S. government releases safety guidelines for self-driving cars

September 22, 2016

The new guidelines detail how the vehicles should perform, and include a model for state policies. Traditionally, the federal government has regulated vehicles, and states have handled drivers. But with autonomous vehicles, the vehicle becomes the driver. The federal government wants to avoid a patchwork of different rules across states, which would hamper the rollout of the technology.

A top education tech investor says these 6 startups could transform how we teach kids

September 22, 2016

Carolan's firm has made it a mission to seek out companies that help schools go from Luddites to early adopters, all in the hopes of personalizing kids' education as much as possible. Here are some of the companies Reach has invested in that Carolan believes could transform the American education landscape.

Caterpillar Brings Driverless Trucks into STEM Classrooms with Spark 101 STEM Skills Video

September 21, 2016

With thousands of engineers and technologists innovating solutions for Caterpillar's customers, STEM graduates are critical partners in the company's mission now and in the future. That is why Caterpillar supports both national and international STEM initiatives -- to inspire the next generation of game-changing innovators.

BOSEbuild Speaker Cube: A DIY Bluetooth speaker kit for kids that totally rocks. Yay STEM!

September 21, 2016

BOSEbuild Speaker Cube is a DIY kit that allows kids to assemble a Bluetooth speaker all by themselves, or with the help of an adult (mainly for those 8 and younger). All you need is scissors, tape and a willing kid, because the kit comes with everything else – speaker components, circuit board, wiring, even customizable “silhouette” templates.

Penn State researcher's study aims to improve children with disabilities in STEM careers

September 20, 2016

With fewer people in careers related to science, technology, engineering and math, a group of Penn State researchers are collaborating with researchers from different universities to investigate why children with disabilities tend to have more difficulties in the fields of math and science.

Pokemon GO, Augmented Reality, and Education: Innovation in Learning

September 20, 2016

When Niantic introduced Pokemon GO, gaming has been brought to a new level because augmented reality made the experience much more real because you get to catch imaginary monsters in a real-life environment. Although the use of augmented reality or AR is just in its "baby stage," the education sector has been considering its possibilities to innovate learning and teaching.

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