Big data is more important than ever in just about every scientific discipline -- and the data is bigger than ever, too. To help manage that data and get it into the hands of scientists and students, the National Science Foundation is putting $35 million towards a pair of software institutes that will build the tools necessary for 21st-century research.
When is research about more than just the findings it produces? What about when it connects with heritage, allowing people to learn about, purify and preserve the lands they hold dear? Or when it holds the promise of a new career and new possibilities?
Many public school districts don’t have the resources to partner with an education technology company to develop customized digital learning tools for their classrooms.
This week, GOP presidential candidate Donald Trump openly speculated that this election would be “rigged.” Last month, Russia decided to take an active role in our election. There’s no basis for questioning the results of a vote that’s still months away.
As the US continues to emerge from the Great Recession, there is an urgent need to look beyond Silicon Valley and support high-tech -- or “advanced” -- industries across the country in order to boost sluggish economic growth and reduce economic inequality, according to Mark Muro, a senior fe
After conducting nearly 147,000 direct classroom observations of 20 minutes or more in K-12 schools in the United States and other countries, the organization concluded that "there are still relatively few classrooms in which students' use of digital tools and technology is a regular part of the school experience.
“There’s a home-field advantage,” said Arthur Dong, a professor at Georgetown’s McDonough School of Business.
The drive to attract and educate more young people to science- and technology-based careers is inarguably good for American society and competitiveness. But we drop the ball when it comes to how we help our best and brightest at the highest levels of STEM academics and research take that final step into a career in higher ed.
"Kids have access to technology at a much earlier age. And they can carry technology with them that not only offers instant access to information, but also social media and the ability to share all kinds of information about themselves. "I honestly think it has made being an adolescent so much more of a challenge than ever before.
Games have been used in the fields of STEM to mimic realistic phenomena. Such gamification complements traditional learning paradigms by making education more interactive and student-centric.