Despite having the fastest processor and best camera ever put into an iPhone, plus featuring wireless charging for the first time, the iPhone 8 hasn’t been getting consumers into stores at the rate Apple is accustomed to.
You’ve probably heard that a robot is going to take your job. It’s an oft-repeated refrain, heralded in article headlines and speeches from luminaries such as Elon Musk and Stephen Hawking. Some experts predict that anywhere from 38 to 57 percent of jobs could be automated in the next few decades, depending on who you ask, and the jobs aren’t limited to any one industry.
Don’t feel too secure in your job. It might not be there in a few years. Frame that diploma? Maybe, but the college you went to might also disappear over the next several years. The technological revolution is changing the way we learn, the way we work, the way we play, and the way we think and it is doing it at a rapid pace.
It turns out that parents’ fear of math can be passed along to our kids without us realizing it. Many adults have had a point (or several) in their lives when they declared themselves “not a math person,” and that’s understandable.
“IUCRCs are collaborative research centers that pull together industry and university personnel to tackle basic research questions in engineering and computer science,” says Olena Leonchuk, a postdoctoral researcher at North Carolina State University and lead author of a paper describing the work.
In our day, we can’t quite see anything wrong with monopoly. We’re certain that our tech giants achieved their dominance fairly and squarely through the free market, by dint of technical genius. To conjure this image of meritocratic triumph requires overlooking several pungent truths about the nature of these new monopolies. Their dominance is less than pure.
Different groups talk about variations of the pipeline. Some describe a pipeline from science education to a STEM career, or as a way to describe a treacherous path through such an education that loses many female, black, Latino, or American Indian people along their educational careers.
When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt University and partners at Legends of Learning, a research-driven educational game platform.
Design thinking is often defined as an inquiry-based approach to solving complex problems, encouraging divergent thinking, spontaneity and creativity. Often applied in the business world to inspire the development of new products and strategies, design thinking has become increasingly popular in the education field.
The CSforAll Consortium's slate of new commitments, announced at this year's summit in St. Louis, came from companies, universities, national nonprofits, cities, school districts, and state departments of education.